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porsche 911 beamng Related Articles

This Porsche gathering reminds us the joy of driving

Up in the north of Thailand, a yearly gathering of Porsche cars shows us the joy of driving through the

Porsche 911 Carrera S is up to RM 47k cheaper without sales tax, but still costs over RM 1 mil

plan that will be available from 15 June 2020 until 31 December 2020.The new base price of the current Porsche

2021 (992) Porsche 911 GT3 available for pre-order in Malaysia; 510 PS, 6:59 Nurburgring lap time

This is the 2021 (992) Porsche 911 GT3 and its available for pre-order in Malaysia.

Mercedes-AMG A45 S is faster than a Lamborghini on the Nurburgring, but slower than a Honda Civic?

Perhaps a 7 minutes 48 seconds flat would’ve been possible, which is as fast as a track-focused Porsche

Long live the manual gearbox!

The demise of manual gearboxes may not be imminent after all, at least not at Porsche because they have

Watch a Kia EV6 GT drag race against supercars from Lamborghini, Ferrari, Porsche, McLaren

race against renowned performance cars like the Lamborghini Urus, Ferrari California T, McLaren 570S, Porsche

Hans Mezger: Iconic Porsche engineer dies, aged 90

911 models (most recently the 996 and 997 generations) were distinguished by whether or not they had

Porsche Taycan launched in Thailand - costs over RM 1.5 million

Porsche Thailand by AAS Auto Service (AAS), the sole authorised importer and distributor of Porsche cars

A CKD Porsche Cayenne will be launched in Malaysia, CKD Taycan next

In what could be a first not just for Malaysia, but also the world, Porsche is reportedly setting up

Porsche says no to full-electric Porsche 911, but a hybrid is possible

Porsche CEO, Oliver Blume, has confirmed that the Porsche 911 will never become a fully electric car.

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Will Malaysia be launching a CKD Porsche Macan?

Following a report by The Edge Weekly, it seems that Porsche is seeking to locally-assemble (CKD) some

Porsche 911 (991) Speedster launching in Malaysia tomorrow

Sime Darby Auto Performance (SDAP), the official importer and distributor of Porsche models in Malaysia

Porsche #DrivingTomorrow exhibition opens at Changi Airport, until 16 January 2021

Porsche has unveiled #DrivingTomorrow, a pop-up exhibition at Jewel Changi Airport that tells the story

The next Porsche Macan is all-electric, based on Porsche Taycan platform

Porsche’s electric line-up will see the introduction of an SUV with the new Porsche Macan.

Did you know that Magneto races for Proton in Le Mans? No, not our Proton

And Porsche has documented his entire journey in the second season of Road to Le Mans.Fassbender in the

Review: Porsche 718 Cayman GT4, a perfectly irrational middle finger to turbo+DCT sports cars

The first-generation Porsche Cayman GT4 was one of my favourite cars of all time.

From Hot Wheels-inspired hypercars to a modern VW Bus – The gems of Porsche Unseen

Porsche is more than just a maker of an uber fast version of the Volkswagen Beetle, it’s an innovative

New Porsche Panamera gets 630 PS & 820 Nm, electric Panamera coming soon?

The 4-door limousine from Porsche, the Porsche Panamera comes in various trims and variants.

Priced from RM 2.2m, Porsche 911 Turbo S lands in Malaysia! AWD, 650 PS, 800 Nm

Porsche 911 Turbo S.

RM 1 million more than a Porsche 911 GT3, is the 911 Speedster the one for you?

The Porsche 911 (991) Speedster is now available in Malaysia.

Here are the top-5 most overpriced cars in the world

After tax, expect to pay over RM 2.5 million.Not far behind is the Porsche 911, with margins estimated

1 in 8 Porsches sold is a Porsche Taycan, main demand from China

Porsche has delivered 9,072 units of the Porsche Taycan world-wide in the first quarter of 2021, only

Porsche Taycan Launched in Malaysia, RM 725K only? 761 PS and 1050 Nm

Porsche Malaysia has launched it’s all-electric four-seater car, the Porsche Taycan, in Malaysia

Porsche Taycan mixes water with electricity at Sydney's Darling Harbor

Porsche Australia launched the 2021 Porsche Taycan earlier this month.

Porsche-approved Apple CarPlay for classic Porsche 911 & Boxster is priced from RM6,750

Porsche has introduced their new Porsche Classic Communication Management (PCCM) infotainment system

The Porsche 911 (992) is now available with a manual transmission in Europe

When the 992 generation Porsche 911 was first revealed, there were no manual transmission option available

Porsche Malaysia is giving out a 911 GT Edition 1:18 diecast but you have to win it

been 10 years since Sime Darby Auto Performance (SDAP), sole authorised importer and distributor of Porsche

Review: Porsche Taycan 4S - an electrifying, synapse-frying performance car

Not really.But a Porsche Taycan? Who would say no to that?

Pablo Escobar’s 1974 Porsche 911 RSR is up for sale for $2.2 million

One of those cars, a 1974 Porsche 911 Carrera 3.0 RSR IROC race car, is on sale.The asking price of the

3D-printed pistons for Porsche 911 GT2 RS, new business opportunities for Porsche

In a recent roundtable discussion with Frank Ickinger (Senior Engineer Advance Engineering at Porsche

Porsche 911 May Used Car Offers

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Porsche 911 Carrera 2 Speedster para BeamNG Drive https://t.co/kAZyvZtjGG

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porsche 911 beamng Q&A Review

Is there a way to get really cool graphics for game development on android platform? Similar to what one can see in case of a good car racing game!

I think there are several ways to answer this question. Let’s take the example of car racing games as you suggested. First, what’s needed depends on the genre of game being developed. Second, depending on the genre, development of a car racing game almost always follows a well defined model. A. Genre of game. Arcade,: Focus is on speed and basic behavior of the car with the outside environment (asphalt, sand, dust etc), in classic situation (acceleration, braking, steering) and against other racers. This does not need a lot of realism. Focus is on graphics, so what’s needed here is detailed photographs of the inside and outside of the car(s). Examples: Need for Speed, Test Drive, The Crew, CSR Racing (mobile), Asphalt (mobile). Crash / Demolition Derby / Super Deform,: Car crashes against each other or other obstacles. Again, not a lot of realism, however a deeper collaboration with the manufacturer is needed. Focus is on graphics AND the chassis / structure of the car. Here, it is important to understand the connection of all the main components (engine, transmission, windows, exhaust, transmission, wheels) with the chassis and between each other. Basic blueprints are need to have a sort of x-ray view of the car. Examples: Demolition / Destruction Derby, Burnout, BeamNG. Simulation,: Focus is to get an authentic / realistic / real life behavior of the car in competitive driving conditions. A lot more realism that needs a lot more details from the manufacturer including precise metrics and parameters about aerodynamics of the car, engine and liquid (oil, water) temperatures etc. Examples: Gran Turismo, Project Cars, Assetto Corsa, Dirt, F1 series. B. Development skills. Graphic Artist,: will create all color palettes and layers to be applied to pre-rendered 3D models. Layers also include logos, transparent layers for windows etc. 3D Modeler,: depending on the genre, the 3D modeler designs each part of the car from the outside (doors, wheels, roof, windows) and the inside (chassis, engine, exhaust, brakes, transmission). 3D Animator,: based on the 3D models being assembled, the 3D Animator builds basic behavioral models of animation from acceleration to steering, to braking etc. The basics can then be adapted / customized for each car depending on their specifications and other factors. Physics Engineer,: this includes 3D physics and environmental (wind, rain, asphalt, dust etc) and non-car structural physics (buildings, obstacles). This is highly complex and requires a lot more resources considering the exercise is to have multiple moving and still objects interacting with each other. The Physics Engineer will also design how a car deforms when it crashes. C. Relationship with car manufacturer. There is usually no need to have a direct relationship with manufacturers. This is because they all give the licensing rights for video games to ,specialized agencies, who work with many manufacturers rather than just one. Certain manufacturers do not want to see their cars in video games. Even though some are ok with having their cars in video games, they don’t want to see them crash. Porsche almost never license their brands out, and usually developers license the RUF brand instead (which is based on the Porsche 911 chassis). Costs to license, the brands vary, but usually they’re sold at a fixed price. For GTA, ,3D models were built to resemble, many real life models. No license was paid. This is an interesting case study. Obviously for a game like GTA, branded cars are not really needed since the core of the game is not racing or testing the extreme capabilities of a car. D. Development Studio advantages. The deeper the realism, the more complex and costly is the development. Some studios like EA, Ubisoft, Microsoft Studios have developed racing games for decades: they have therefore ,a proprietary racing engine, that they can adapt and continue to develop for new consoles and PCs - over time, the profitability costs of the engine development are improved. A proprietary engine allows a developer to make a unique kind of game as opposed to other developers. Some development studios propose ,development kits, with basics to advanced models: ,Unreal Engine, in particular is a powerful one when it comes to complex 3D modeling and physics. There are other tools like Unity 3D. It is much cheaper to develop using these tools but the final result is not as fresh or original compared to proprietary engines: bear in mind that gamers of car racing games are supposedly experts and immediately can pinpoint how realistic / different a game is compared to another.

Do racing game developers ask manufacturers for design projects? Or do they draw from scratch or using some 3D scanning technique?

First, what’s needed from the manufacturer depends on the genre of game being developed. Second, depending on the genre, development of a car racing game almost always follows the same model. A. Genre of game. Arcade,: Focus is on speed and basic behavior of the car with the outside environment (asphalt, sand, dust etc), in classic situation (acceleration, braking, steering) and against other racers. This does not need a lot of realism. Focus is on graphics, so what’s needed here is detailed photographs of the inside and outside of the car(s). Examples: Need for Speed, Test Drive, The Crew, CSR Racing (mobile), Asphalt (mobile). Crash / Demolition Derby / Super Deform,: Car crashes against each other or other obstacles. Again, not a lot of realism, however a deeper collaboration with the manufacturer is needed. Focus is on graphics AND the chassis / structure of the car. Here, it is important to understand the connection of all the main components (engine, transmission, windows, exhaust, transmission, wheels) with the chassis and between each other. Basic blueprints are need to have a sort of x-ray view of the car. Examples: Demolition / Destruction Derby, Burnout, BeamNG. Simulation,: Focus is to get an authentic / realistic / real life behavior of the car in competitive driving conditions. A lot more realism that needs a lot more details from the manufacturer including precise metrics and parameters about aerodynamics of the car, engine and liquid (oil, water) temperatures etc. Examples: Gran Turismo, Project Cars, Assetto Corsa, Dirt, F1 series. B. Development skills. Graphic Artist,: will create all color palettes and layers to be applied to pre-rendered 3D models. Layers also include logos, transparent layers for windows etc. 3D Modeler,: depending on the genre, the 3D modeler designs each part of the car from the outside (doors, wheels, roof, windows) and the inside (chassis, engine, exhaust, brakes, transmission). 3D Animator,: based on the 3D models being assembled, the 3D Animator builds basic behavioral models of animation from acceleration to steering, to braking etc. The basics can then be adapted / customized for each car depending on their specifications and other factors. Physics Engineer,: this includes 3D physics and environmental (wind, rain, asphalt, dust etc) and non-car structural physics (buildings, obstacles). This is highly complex and requires a lot more resources considering the exercise is to have multiple moving and still objects interacting with each other. The Physics Engineer will also design how a car deforms when it crashes. C. Relationship with car manufacturer. There is usually no need to have a direct relationship with manufacturers. This is because they all give the licensing rights for video games to ,specialized agencies, who work with many manufacturers rather than just one. Certain manufacturers do not want to see their cars in video games. Even though some are ok with having their cars in video games, they don’t want to see them crash. Porsche almost never license their brands out, and usually developers license the RUF brand instead (which is based on the Porsche 911 chassis). Costs to license, the brands vary, but usually they’re sold at a fixed price. For GTA, ,3D models were built to resemble, many real life models. No license was paid. This is an interesting case study. Obviously for a game like GTA, branded cars are not really needed since the core of the game is not racing or testing the extreme capabilities of a car. D. Development Studio advantages. The deeper the realism, the more complex and costly is the development. Some studios like EA, Ubisoft, Microsoft Studios have developed racing games for decades: they have therefore ,a proprietary racing engine, that they can adapt and continue to develop for new consoles and PCs - over time, the profitability costs of the engine development are improved. A proprietary engine allows a developer to make a unique kind of game as opposed to other developers. Some development studios propose ,development kits, with basics to advanced models: ,Unreal Engine, in particular is a powerful one when it comes to complex 3D modeling and physics. There are other tools like Unity 3D. It is much cheaper to develop using these tools but the final result is not as fresh or original compared to proprietary engines: bear in mind that gamers of car racing games are supposedly experts and immediately can pinpoint how realistic / different a game is compared to another.

  • Is Porsche 911 available in Auto Headlamps?

    No, Porsche 911 isn't available in Auto Headlamps.

  • Does Porsche 911 has Front/Rear Side Airbags?

    No, Porsche 911 doesn't have Front/Rear Side Airbags.

  • Is Porsche 911 available in Taillamps?

    No, Porsche 911 isn't available in Taillamps.

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